The seraph angels (seraphim) are “beautiful, luminous humanoids with white-feathered wings.” They are less powerful, mechanically, than their angel brethren like the principi angels or domini angels. They attack with longswords and can use bless three times a day, touching one target to give them a luck token.
According to Christian mythos, seraphim have six wings. With two wings they covered their faces, with two they covered their feet, and with two they were flying (Isiah 6:2). Whether you adopt this for your own campaign is a GM decision.
Encounter Seed: A character finds a charm on the ground in a dungeon or even on the streets. It is dirty and nondescript and would not indicate any magical nature. Cleaned up, the charm depicts two seraph angels holding their swords. One is smiling, and one is frowning. [Mechanics: The charm is not magical but blessed with a divine radiance that allows the wearer to reroll a single attack or magic roll once per day.]
Encounter Seed: While in a mountainous area, the characters come upon creatures flying and fighting in the distance. If they get closer, they will see that several seraphs are engaged in combat with a group of harpies. The angels appear outnumbered.
Encounter Seed: A group of six seraphs guards the entry to a crypt or similar dungeon. More than protecting the crypt, the seraphs are trying to keep whatever is within from exiting. They will need to be convinced of the motives of anyone who wishes to enter.
Adventure Seed: Four seraphs must find their way to the four Flames of Eternal Joy. Despite their uplifting names, the flames are hidden away in a ruined temple guarded by various dark forces. They will need an escort.
Adventure Seed: A devastated priest approaches the party begging for their help. A seraph angel of the priest’s deity was captured by demons. They will surely harm the angel if not stopped quickly. The priest believes they have taken the angel somewhere beneath the settlement, likely in the ancient catacombs.
Ridiculous Adventure Seed: Usiu is an outcast among his seraph brethren because of his penchant for pranking the others. Now something serious has come up, and no one believes him. He is going to need someone’s help to deal with the problem or to convince the other seraphs that he is being serious (this time).
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